[Regia-NA] more on flint and antler

Nicholson, Andrew list-regia-na@lig.net
Wed, 4 Dec 2002 14:56:10 -0000


;-)

I used to have a load of them - they're now in the new Whithorn =
exhibit,
littering the floor and table of the comb-worker figure. Got paid for
set-dressing too <rofl>.

Seriously, if that leaves you short of a plate let me know, as I have =
some
rough-shaped plates suplus to current needs [I only like to make a comb
every couple of years, and I've done one in 2002 already].

Gu=F0rum

> -----Original Message-----
> From: Tate William T Jr TSgt 352 OSS/SCSC
> [mailto:william.tate@mildenhall.af.mil]
> Sent: 04 December 2002 14:51
> To: list-regia-na@lig.net
> Subject: RE: [Regia-NA] more on flint and antler
>=20
>=20
> I wish I would have had your angle-grinding caution a few=20
> weeks ago!  I was
> working on a comb plate that had been a labor of hand-worked=20
> love...2 hours
> to get the perfect shape, and the next thing I knew, in a=20
> minute, I had
> ground through the plate ...ruined it to the point where it=20
> wasn't even
> usable for anything else.
>=20
> Bill/Leifr
>=20
> -----Original Message-----
> From: Nicholson, Andrew [mailto:andrew.nicholson@dumgal.gov.uk]
> Sent: Wednesday, December 04, 2002 2:41 PM
> To: 'list-regia-na@lig.net'
> Subject: RE: [Regia-NA] more on flint and antler
>=20
>=20
> If you're off-site Bill, an angle-grinder with sanding discs=20
> is a great
> starting point.
>=20
> OK, so Authenticity Officers shouldn't say things like that,=20
> but it beats
> the hell out of hand-rasping the things. Go from mid grain=20
> down to fine.
> Coarse can remove too much antler too quickly. Then=20
> hand-finish with sand
> and pumice, to remove all modern working marks, and no-one=20
> will know the
> difference.
>=20
> Gu=F0rum
>=20
> > I am guilty of having several scrams with antler handles that=20
> > haven't had
> > the outside removed (runnels...I knew that term, it just=20
> > wouldn't come out
> > when I was writing).  But it is a project that I might=20
> > undertake sometime to
> > correct the appearance.  Just do the core bit in some=20
> > hatching designs.
> >=20
> >=20
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>=20